

In conclusion, Next Space Rebels is a great rocket designing and building simulator, with a lot of unnecessary frippery attached. The game would have been just fine without any of this nonsense, to be honest, and would have been a tighter experience without it. The acting in the videos that you have to watch is typically over the top and ridiculous, and all that is missing is an admonition to “Smash that Like button!” to make it just like the rest of those who infest YouTube these days. I’m unsure how this will affect the whole future of the interwebs, but you’ll have to play your part. They have decided that whoever controls the satellites around the Earth, controls the Internet (yes, the whole thing) and so the best way to take back control is to launch some rockets from your local school playground. It features a group called the Next Space Rebels, who have decided that space is for everyone, not just for “billionaires who jettison cars in space”: can’t think who that is a swipe at. The whole setup of the story is all a bit too tinfoil hat for me and I have to say that the videos that you have to watch, that don’t involve rockets at least, are just plain bonkers. The actual ‘chatting with other people’ side of things isn’t too bad, if a little long winded and somewhat ridiculous. We have to talk about the rest of Next Space Rebels here, and this is where the news isn’t so good. To be honest I’d be happy if this was the sum total of the game, as this is very enjoyable. Seeing the design take shape before you, then trying out new ideas and seeing how they work, how they affect the flight of the rocket, is genuinely good fun. But not here as the only limit is your imagination.Īs you collect parts from the people you meet, you can send a teddy into orbit, build the rocket out of old tin cans or funnels, and even blast off with a rocket made of toilet paper.

As I’m sure we are all aware, a rocket is traditionally a pointy tube, with a motor at one end and a nose cone at the other, maybe with some fins at the bottom if we want it to fly in a reasonably straight line. Anyway, the actual design of the rocket is done in a kind of CAD (Computer Aided Design) program, and is as simple as dragging your components onto the board, arranging them in a manner that is both pleasing to the eye and the laws of aerodynamics, and then pressing “Build”.
